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clickto.app
  1. Describe
  2. Look
  3. Copy & paste
  4. Publish
No engine, no downloads

Describe a game. Play it. Share the link.

It runs in step 4 below before anyone else sees it. Publish and it gets its own address that opens instantly on a phone.

1

What's the game?

One verb is enough to start: dodge, stack, match, jump, guess. Say how it gets harder and you'll get something worth playing twice.

It's a
Type it here
Or start from one of these:
  • Say how it speeds up or gets harder
  • Ask for touch controls as well as keys
  • Say what gets remembered between plays
2

Pick a look

Two quick choices — skip them and we'll decide for you. Change any of it later.

Main colour
3

Copy it, then bring back the reply

One tap copies everything. Paste it into an AI, then drop what it gives you back below.

Then open one of these and paste it in. All three are free.
Paste the AI's reply here All of it, or just the code block. We'll sort out the rest.
4

Try it, name it, put it online

This is your real page, running. Have a play before anyone else sees it.

Your page
Your page appears here Paste the AI's reply above and it runs right here, for real.
Your site gets its own address. Pick what it says.

No account. No card. Live for 48 hours, and claim it free any time to keep it forever.

Know before you start

What "a game" means here

Setting the shape up front is the difference between something playable and something that nearly works. The prompt above already asks for all three.

One page, no engine

Canvas or plain HTML in a single file. That is why it opens in under a second from a cold link, with no loading bar and nothing to install.

Unity, Godot and anything with an export pipeline are a different job.

The art is drawn in code

Shapes, gradients, CSS and emoji rather than image files sitting somewhere else. Nothing to load means nothing to break.

It also keeps the look consistent, since every element is generated the same way.

Scores save on the device

A personal best is kept in the player's own browser, so coming back means beating yourself rather than starting from zero.

A leaderboard shared across every player needs a server, which these pages deliberately do not have.

Test it on a phone before you share it. Step 4 above has a phone view and a re-run button, so you can play the thing properly before anyone else sees it.

Where it lives

A page you own, not a profile on someone's platform

Both get your game in front of people. They differ entirely in what you keep.

On a games platform

Their audience, their rules.

  • A page under their domain, inside their layout
  • Ranked against thousands of others on the same page
  • Their ads, and usually their revenue
  • Gone if the platform closes or changes its mind
Good for discovery. Poor for owning anything.
On your own address

A link you send, that belongs to you.

  • A name you pick, or your own domain later
  • Nothing on the page except your game
  • Your ads and your analytics, if you want them
  • Export the code any time and host it anywhere
Nothing stops you doing both. Publish here, then post the link.
Questions

Asked and answered

Will it work on a phone?

Yes, and the prompt on this page asks for it specifically: swipes or on-screen buttons as well as arrow keys. There is a phone preview in step 4 so you can check before publishing.

Does it remember high scores?

Yes, on the player's own device. Scores are saved in the browser, so somebody who comes back sees their best. A shared leaderboard across all players needs a server and is not something these games do.

Can I make a multiplayer game?

Not a networked one. Everything here is a single self-contained page with no server behind it. Two players on one keyboard, or passing one phone around, works fine.

Where does the artwork come from?

It gets drawn in code: shapes, gradients, CSS and emoji. That keeps the whole game in one file with nothing to load, which is why it starts instantly from a link.

Can my game earn from ads?

Yes, the same way any published site can. It is a real web page on a real address, so you can connect Google AdSense once it has players.

Other things people build

Not quite what you meant?